VIRTUAL REALITY ARCHAEOLOGY |
Native American Virtual Reality Archaeology: This paper was published as a chapter of the book, VIRTUAL REALITY IN ARCHAEOLOGY, Edited by Juan A. Barcelo, Spring, 2000, ArcheoPress, Oxford (British Archaeological Reports, International Series #843). By Dennis R. Holloway, Architect Pre-Columbian Native American architecture of the Southwest U.S., specifically that of the ancestral Puebloans (formerly called "Anasazi"), has always fascinated me. When my architecture practice brought me to work in New Mexico in 1990, I was amazed to find the extent of the presence of this native architecture in the high desert landscape. Ceramics, lithics, and mounds of collapsed village and compound walls can be seen on terraces wherever there is nearby flowing water and bottom land. While most visible traces of pre-historic native architecture have been destroyed in the rest of the U.S. , due primarily to Eurocentric agricultural practices and urbanization, the American Southwest still displays an extraordinarily large number of sites, many of which have yet to be studied in depth by archaeologists.
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Figure 1: "Ray tracing" is the most realistic way to visually represent a 3D object on a computer screen. It is more advanced than simple rendering in that the final image can have reflective, refractive, and texture qualities with shading and shadowing automatically calculated, given the source, color and intensity of light as well as the observer's viewpoint. Shown here is a reconstruction of the pre-Columbian Great House, "Pueblo Bonito", in Chaco Canyon National Historic Park, New Mexico, USA. When I first exhibited printed still "ray-traced" color images of these VR models at the Bareiss Gallery in Taos, New Mexico, USA, in 1991, the reaction from local Hispanic Taoseños, Native Americans, and descendants of Chaco Canyon ancestral Puebloans was positive and encouraging. For the first time they could see something that they had only heard about. As well, they were initiated into some mysteries of the so-called "Chaco Phenomenon", known previously only by the archaeological community. One normally reticent Pueblo artist friend became ecstatic upon seeing for the first time in 3D the large number of kivas (round ceremonial chambers) of Pueblo Bonito, and began to expound his interpretation of what that meant.
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Figure 2: Ray traced image of VR reconstruction model of the pre-Columbian Great House, "Chetro Ketl", Chaco Canyon National Historic Park, New Mexico, USA. With archaeological data supplied by Stephen H. Lekson, the model is constructed to show only what is known as a result of excavations. Work on these VR models has been a profound personal education for me. Because the VR modeler becomes intimately acquainted with the archaeological data, the experience of building a VR model can be an intense one--perhaps the most intense and complex form of study possible. While building the VR model from the data, the modeler may begin to get intuitive flashes of how an architecture or place looked during its existence. Sometimes working late at night, I had a comforting sense that the original "architects" of these places were standing over my shoulder, teaching me while guiding my hand through the many mouse-clicks and key-strokes required for each model. In building these models I learned an entirely new idiom of world architecture and village planning, the environmental principles of which seem, in my opinion, more relevant to the American milieu, than the transplanted architectural and planning principles of the so-called "modern movement" of the Industrial Revolution. This experience has influenced my New Mexico architecture practice in the way I think about design and materials of construction, and I have been honored by several New Mexico Indian Tribes, who have commissioned me to design "culturally relevant" buildings as alternatives to main-stream architecture.
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Figure 3: Screen capture of VIDI Presenter Pro (recently renamed 3D Joy) software; shown here in process of reconstruction is the Great House of Tyuonyi, pre-historic Rio Grande ancestral Puebloan site, Bandelier National Monument, New Mexico, USA. The working environment includes top view, front view, right view, interactive perspective view, tools and color palettes, and hierarchical groups window. [Note: I currently use Cinema4D™ for all modeling. See review of Holloway Cinema4D VR Archaeology.] Useful information to acquire in preparing for construction of a VR architectural archeology model could includes measured or surveyed floor plans, sections, and elevations. This data should contain a graphical scale and a "true" north arrow that has been corrected from magnetic variance. Topographical data of the surrounding site or site context including proximity to water courses, aerial photographs and other site photos, adjacent structures or natural formations, and underground or other "hidden" data. Dating of the parts of the object/buildings/compound to be modeled is essential for construction-sequence or metamorphic modeling. Construction details for outer walls, inner walls, floors, and roofs, specified materials used for construction, and their color and texture can all be built into the VR model. Once this information has been acquired for a given site, the images can be scanned into the computer and referred to as the model is constructed using VR software. In the future, we should see dramatic developments in software that allows the archaeological team to construct the VR model directly as surveying , surface scanning or excavation proceed. |
Figure 4: Ray traced VR model image of Acoma Pueblo considered to be the oldest continuously inhabited place in North America. Data for this model is from the 1934 Historic American Building Survey of the architecture of the Pueblo. All measured exterior elevations and plans were scanned, and used as model templates. The window frames and doors have not yet been modeled in this work-in-process. |
Figure 5: Electronic photo-montage showing "Kwastiyukwa", ancestral village of Jemez Pueblo and largest of the know pre-Columbian Indian Pueblos. The model and sun angle were manipulated "by eye" to match the angles of Paul Logsdon's aerial photograph of the ruin site. Using Photoshop the image of the model was "pasted into" a selected area of the scanned site photo. The composite image was then retouched to create the "treeless" area surrounding the Pueblo. |
Figure 6: Electronic photo-montage showing the interior of the "Great Kiva" (with roof covering removed), Aztec Ruins National Monument, New Mexico, USA. The VR model was first ray traced, and then a scanned image of the sky was pasted into the background to give a more realistic effect. This new freedom to interactively animate a model in VR space, look at it at will in real time, photo-realistically from any angle, inside or outside, and at different points in its temporal existence, is the most radical new way of looking at objects in space, since the early European Renaissance. It has enormous implications on the advancement of all fields using visual 3D information.
Bibliography PETER NABOKOV and ROBERT EASTON, 1989, Native American Architecture, Oxford University Press, New York and Oxford. STEPHEN LEKSON ,WILLIAM B. GILLESPIE, and THOMAS C. WINDE, 1984, Great Pueblo Architecture of Chaco Canyon, New Mexico, University of New Mexico Press, Albuquerque, New Mexico, USA. STEPHEN H. LEKSON (EDITOR), JEFFREY S. DEAN, PETER J. McKENNA, RICHARD L. WARREN, and Thomas C. Winde, FORWARD BY FLORENCE HAWLEY ELLIS, 1983, The Architecture and Dendrochronology of Chetro Ketl, Chaco Canyon, New Mexico, Division of Cultural Research, National Park Service, U.S. Department of Interior, Albuquerque, New Mexico, USA. PETER NABOKOV, 1986, Architecture of Acoma Pueblo: The 1934 Historic American Building Survey Project, Ancient City Press, Santa Fe, New Mexico, USA. WILLIAM MORGAN, 1994, Ancient Architecture of the Southwest [U.S.], University of Texas Press, Austin, Texas, USA. WILLIAM C. STURTEVANT (General Editor) and ALFONSO ORTIZ (Volume Editor), 1979, Handbook of North American Indians, Volume 9, Southwest, Smithsonian Institution, Washington D.C., USA. MICHAEL A. ADLER (Editor) 1996, The Prehistoric Pueblo World A.D. 1150-1350, The University of Arizona Press, Tucson, Arizona, USA. |
© 2009, Dennis R. Holloway Architect |